Its been a very very long time since the last time I posted here and I would like to share something I’ve been working on.
Its still a work in progress, The Big Friendly Giant was sculpted and detailed in zbrush.
So far his head has 13 million polygons thanks to zbrush 64bit. I’m excited to see what I can get with HD geo as I may go that route once I have the body topology finalised and uv’d.
This artwork is done by-Brett Sinclair
Awesome work! I praying for skin shader, lighting and render setup tutorial Thanks!
Thanks to your nice comment Pavel